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Class QuestFrameworkMod

The mod entry point.

Inheritance
System.Object
StardewModdingAPI.Mod
QuestFrameworkMod
Implements
StardewModdingAPI.IMod
System.IDisposable
Inherited Members
StardewModdingAPI.Mod.Dispose()
StardewModdingAPI.Mod.Dispose(System.Boolean)
StardewModdingAPI.Mod.Helper
StardewModdingAPI.Mod.Monitor
StardewModdingAPI.Mod.ModManifest
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: QuestFramework
Assembly: QuestFramework.dll
Syntax
public class QuestFrameworkMod : Mod, IMod, IDisposable

Methods

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Entry(IModHelper)

The mod entry point, called after the mod is first loaded.

Declaration
public override void Entry(IModHelper helper)
Parameters
Type Name Description
StardewModdingAPI.IModHelper helper

Provides simplified APIs for writing mods.

Overrides
StardewModdingAPI.Mod.Entry(StardewModdingAPI.IModHelper)
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GetApi()

Declaration
public override object GetApi()
Returns
Type Description
System.Object
Overrides
StardewModdingAPI.Mod.GetApi()
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InvalidateCache()

Force reload assets which are used by Quest Framework

Declaration
public static void InvalidateCache()

Implements

StardewModdingAPI.IMod
System.IDisposable
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