Class QuestFrameworkMod
The mod entry point.
Inheritance
System.Object
StardewModdingAPI.Mod
QuestFrameworkMod
Implements
StardewModdingAPI.IMod
System.IDisposable
Inherited Members
StardewModdingAPI.Mod.Dispose()
StardewModdingAPI.Mod.Dispose(System.Boolean)
StardewModdingAPI.Mod.Helper
StardewModdingAPI.Mod.Monitor
StardewModdingAPI.Mod.ModManifest
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: QuestFramework
Assembly: QuestFramework.dll
Syntax
public class QuestFrameworkMod : Mod, IMod, IDisposable
Methods
Entry(IModHelper)
The mod entry point, called after the mod is first loaded.
Declaration
public override void Entry(IModHelper helper)
Parameters
Type | Name | Description |
---|---|---|
StardewModdingAPI.IModHelper | helper | Provides simplified APIs for writing mods. |
Overrides
StardewModdingAPI.Mod.Entry(StardewModdingAPI.IModHelper)
GetApi()
Declaration
public override object GetApi()
Returns
Type | Description |
---|---|
System.Object |
Overrides
StardewModdingAPI.Mod.GetApi()
InvalidateCache()
Force reload assets which are used by Quest Framework
Declaration
public static void InvalidateCache()
Implements
StardewModdingAPI.IMod
System.IDisposable